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Trials loot
Trials loot











  1. #TRIALS LOOT INSTALL#
  2. #TRIALS LOOT MOD#
  3. #TRIALS LOOT TRIAL#
  4. #TRIALS LOOT ZIP#
  5. #TRIALS LOOT FREE#

Odyn and Guarm: ilvl 845 LFR, 860 Normal, 875 Heroic, 890 Mythic.

#TRIALS LOOT TRIAL#

Loot from the three Trial of Valor bosses is +10-15 ilvls higher than Emerald Nightmare: Here's a look at the loot and other rewards you can acquire from this raid!

#TRIALS LOOT ZIP#

Otherwise use the zip download links instead.Trial of Valor is Legion's second raid, a mini-instance with three new bosses.

#TRIALS LOOT INSTALL#

Please note that the install buttons only work if you have compatible client Also WorldBreaker now checks if total players is 1 and if it is enabled it will delete the world.

  • V1.0.2: Added checks for whether host or not on a lot of things.
  • V1.0.3: Updated Changelog incorrectly.
  • V1.0.4: Added checks for dedicated servers.
  • Should fix issues on multiplayer servers with ultra-high level mobs & over-looting. Now saving custom values of Characters (Monsters) to ZDO network object.
  • V1.0.5: Checks for dedicated server didn't work.
  • V1.0.6: Missed one line because I'm an idiot.
  • V1.1.0: New algorithm for setting mob levels.
  • Max loot that can be dropped is that of a 2* enemy.

    trials loot

    Loot is based on those "Tiers" that they fall into.

  • V1.1.1: Enemies have a 60% chance of spawning lvl 2-4, 30% chance of spawning 5-7, and 10% chance of spawning 8-10.
  • In multiplayer these should definitely be synced. Added config values for percent chances & level ranges.
  • V1.2.0: Changed weighted values to be 95/4/1 for low/med/high levels respectively.
  • V1.2.1: Fixed error causing stars to show up incorrectly.
  • Also slightly adjusted loot so that it won't overspawn loot. Enemies will also now have the appropriate coloring for their tier as well. 0* for bottom tier, 1* for mid tier, & 2* for high tier.
  • V1.3.1: Fixed potential compatability issues with V+.
  • V1.3.2: Actually fixed potential compatability issue with V+ this time.
  • V1.3.3: Fixed issue where loot was not spawning for some enemies.
  • V1.3.4: Added support for Game Version 0.147.3.
  • Fixed bug when enemies died they would change colors. Added same move speed scaling from bosses to regular enemies, as well as added move scaling for flying enemies. Fixed health scaling for non-boss enemies. Tweaked internal difficulty scaling on damage (increased).
  • V1.3.5: Changed Game Version checking to check actual version as opposed to string.
  • Updated README to reflect appropriate config values.

    #TRIALS LOOT MOD#

    V1.4.0: Removed Iron Man Mode & moved to its own mod per request.V1.4.1: Updated to support Game Version 0.148.6.Fixed issue where drops were calculating incorrectly at levels 5 and 8 by default. V1.4.2: Fixed issue where health could be lower than vanilla.Added config option to ignore version check. V1.4.3: Updated to support Game Version 0.148.7.Move the contents of plugins folder into \BepInEx\plugins.If you are installing this manually, do the following # Enable/Disable tying events to players.Įnjoy the Trials of Odin. # Highest Level of Med Levels, Start of High Levels (Default 8) # Highest Level of Low Levels, Start of Med Levels (Default 5) # Lowest Level a Monster will spawn (Default 1) # Chance for monster to spawn between specified HighLevelStart & HighestLevel. # Chance for monster to spawn between specified MedLevelStart & HighLevelStart. # Chance for monster to spawn between specified LowLevelStart & MedLevelStart. # Enable/Disable Increase all mobs (except bosses) by 1 star. # Force Number of Players (used to force number of players in Multiplayer) # Force Difficulty Increase (used to force difficulty when in Multiplayer) # Enable/Disable allowing bosses to spawn their associated event during the boss fight. # Difficulty Percentage increase per player (40% default value) Anything else sadistic I can come up with, or that you recommend!.Increase portal construction cost to add 5 Bronze Bars.Allow bosses to spawn their corresponding events during boss fights.Toggleable Event System Overhaul: Events can now be bound to the player so that they only receive events they've "unlocked".Enemies have a 95% chance of spawning lvl 1-4, 4% chance of spawning 5-7, and 1% chance of spawning 8-10.

    trials loot

    Toggleable increased base enemy difficulty.Toggleable boss rage mode that increases boss attack frequency below half health.Optional config to force scaling to set number of players.Higher player count around boss spawn = much harder bosses.

    trials loot

  • Scaling is also based on number of players.
  • Scaling is applied to health, damage, and movement speed.
  • Takes a value from the config, and uses that to overwrite the default game scaling.
  • #TRIALS LOOT FREE#

    This mod was created to increase the difficulty, add some mechanics, and make Valheim dangerous again! Feel free to DM me on Discord with any questions! Implemented Features: Base Features Trials of Odin: A Difficulty Enhancement Mod













    Trials loot